So with this in mind, we see that weapon enchantments are a necessity for proper character optimization.īefore we look at how to trigger them, we must also define front-bar and back-bars. 2 more enchantments are then found on the weapon pieces and these are possibly some of the strongest piece bonuses in the game: the beserker enchantments provides 348 weapon/spell damage for 5 seconds on a 9 second cooldown (without infused, this point will be addressed further down), the flame damage enchants provides 2534 crit-able damage on a 4 second cooldown (again without infused) and we see clearly that proper use of these enchantments will surpass a 5-piece set. We know that they are 7 passive enchantments on the body pieces, 3 passive enchantments on the jewelry pieces, and these are active at all times. When it comes to itemisation in this game, many players often overlook enchantments. Whilst having access to another 5 skill slots is essential for putting on more abilties to further DPS, this is not the entire reason. Below, I will attempt an explanation for why this set deserves the popularity it has maintained for years.įirst, we must understand the fundamental principles for having a backbar set in the current state of the game. It doesn't need to be said that this set is the best set for magicka DPS backbar, but out of all the discussions on this set I have seen, I don’t think I have seen one that provides a full justification. You do, but there are sets which functions without the 4 and 5 piece once you proc it on the front-bar. Your light and heavy attack will still benefit from this bonus even if you swap off of it. MA staff bonus is active as long as you cast wall of elements from that bar. Copy and pasted my comments for a few months ago on this.
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